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Pathfinder carrion hill
Pathfinder carrion hill











pathfinder carrion hill

pathfinder carrion hill

A success reestablishes the creature’s normal form for 1 minute. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).Ī victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). Speed is reduced to 10 feet or one-quarter normal, whichever is less. Large items worn or carried-armor, backpacks, even shirts-hamper more than help, reducing the victim’s Dexterity score by 4. Clothing, armor, helmets, and rings become useless. An affected creature is unable to hold or use any item. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. The save DC is Con-based.Ī creature cursed with an amorphous body becomes a spongy, shapeless mass. SPECIAL ABILITIES Corporeal Instability (Su)Ĭlaw-contact ( curse) save Fort DC 17 effect amorphous body and 1 Wisdom drain per round (see below) cure 3 consecutive saves. Skills Acrobatics +14 (+10 jump), Climb +15, Escape Artist +14, Perception +13, Stealth +14, Swim +15 Str 17, Dex 15, Con 16, Int 10, Wis 12, Cha 11īase Atk +9 CMB +12 CMD 25 (can’t be tripped)įeats Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (claw)

#Pathfinder carrion hill plus#

Melee 4 claws +13 (1d6+3 plus corporeal instability) Perception +13ĪC 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +7 natural)ĭefensive Abilities amorphous, resistant to transformation SR 18 This thing is a horrid mass of barbed tentacles, glaring eyes, and gnashing teeth, twisting upon itself and reshaping into new forms.ĬN Medium outsider ( chaotic, extraplanar)













Pathfinder carrion hill